AoeStats
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Lombardia

509412052Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 22m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1361
+13
🇮🇹 Franks · Italy
1339
+14
🇨🇴 Varangians · Colombia
1338
+14
🇺🇸 Danes · United States
1329
+15
🇮🇳 Persians · India
1365
-16
🇧🇷 Dravidians · Brazil
1302
-14
🇫🇷 Shu · France
1284
-13
🇨🇳 Inca · China
1265
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 958 9:01 21:52 — ⚔ Scout Rush
36 788 10:56 15:27 — ⛏ Fast Castle
34 746 11:43 16:45 — ⛏ Fast Castle
29 651 9:23 — — ⚔ Archer Rush
27 586 9:21 20:56 — ⚔ Scout Rush
26 578 9:07 — — ⚔ Scout Rush
24 522 10:40 15:27 — ⛏ Fast Castle
22 490 10:23 20:42 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,275 3,346 1,000 100 9,721 11,557
5,295 3,275 875 100 9,545 9,746
4,830 2,939 485 750 9,004 9,043
4,500 3,789 200 200 8,689 9,273
4,675 3,011 800 100 8,586 9,294
4,975 3,189 350 0 8,514 9,811
4,240 3,514 490 200 8,444 9,263
2,335 2,870 770 0 5,975 7,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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