AoeStats
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Pilgrims

508629945Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 34m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Mongols · Japan
1281
+18
🇲🇾 Vikings · Malaysia
1276
+18
🇫🇷 Spanish · France
1245
+20
🇨🇳 Varangians · China
1338
-19
🇨🇳 Saxons · China
1329
-19
🇨🇳 Mongols · China
1320
-18
Player eAPM Actions Feudal Castle Imperial Opening
76 2,630 10:41 14:37 — ⛏ Fish Boom FC
48 1,677 8:22 25:55 — ⛏ Fish Boom into Fire Galleys into Galleys FC
44 1,533 11:30 15:42 33:32 ⛏ Fish Boom FC
31 1,063 11:52 21:52 — ⛏ Fish Boom
31 1,070 11:28 20:11 — ⚔ Fish Boom into Scouts
27 950 11:22 15:23 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,565 12,945 2,750 1,700 27,960 30,939
7,650 9,089 5,610 2,050 24,399 25,162
10,275 7,940 4,700 300 23,215 25,230
9,045 9,204 2,970 1,650 22,869 26,145
5,100 7,495 4,235 1,530 18,360 18,060
5,750 7,038 1,055 635 14,478 15,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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