AoeStats
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MegaRandom

509442845Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 16m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1180
+14
🇪🇸 Huns · Spain
1151
+15
🇺🇸 Varangians · United States
1093
+17
🇬🇧 Danes · United Kingdom
1140
-16
🇭🇺 Chinese · Hungary
1126
-15
🇭🇺 Vietnamese · Hungary
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 455 11:30 — — ⚔ Scout Rush
24 397 12:27 — — ⛏ Fish Boom
23 388 11:38 15:35 — ⛏ Fast Castle
20 335 12:40 — —
20 337 11:09 — — ⚔ Fish Boom into M@A
11 185 12:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,825 2,506 215 0 5,546 6,180
2,475 2,025 50 0 4,550 5,746
2,470 1,916 50 0 4,436 5,090
2,350 1,480 300 125 4,255 4,278
1,805 2,150 50 0 4,005 4,673
1,800 1,584 50 0 3,434 4,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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