AoeStats
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Arena

510100255Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 20m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1516
+11
🇺🇸 Slavs · United States
1468
+13
🇹🇼 Byzantines · Taiwan
1460
+13
🇨🇳 Britons · China
1412
+15
🇨🇳 Saxons · China
1443
-15
🇨🇳 Danes · China
1431
-14
1390
-13
1309
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 1,287 10:04 14:10 — ⛏ Fast Castle
54 1,082 10:16 14:19 — ⛏ Fast Castle
48 974 10:38 14:33 — ⛏ Fast Castle
44 878 11:27 14:53 — ⛏ Fast Castle
37 737 11:21 15:00 — ⛏ Fast Castle
34 691 11:28 15:26 — ⛏ Fast Castle
31 615 10:41 15:05 — ⛏ Fast Castle
29 582 11:50 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,050 4,425 400 300 10,175 10,034
5,050 3,761 400 300 9,511 10,084
4,700 3,268 1,060 200 9,228 9,794
3,925 2,785 405 1,405 8,520 9,567
4,450 3,220 200 400 8,270 9,234
4,425 3,050 450 200 8,125 8,626
4,075 2,455 910 650 8,090 8,464
4,095 2,770 400 200 7,465 8,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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