AoeStats
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Lombardia

509871150Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 105m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1557
+12
🇹🇼 Persians · Taiwan
1390
+19
🇭🇺 Slavs · Hungary
1378
+19
🇩🇪 Danes · Germany
1369
+21
🇨🇭 Byzantines · Switzerland
1471
-18
🇨🇳 Mongols · China
1469
-18
🇨🇳 Cumans · China
1458
-18
🇨🇳 Saxons · China
1439
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 6,493 10:35 21:18 35:32 ⚔ Scout Rush
50 5,269 11:08 14:44 28:59 ⛏ Fast Castle
44 4,644 10:30 15:57 32:00 ⛏ Fast Castle
43 4,524 9:03 25:40 31:36 ⚔ Scouts into Fast Imp
39 4,152 11:32 20:23 31:03 ⛏ Fast Castle
38 4,054 9:22 22:09 35:37 ⚔ M@A Rush
32 3,348 11:08 24:07 38:29 ⚔ Archer Rush
22 2,315 9:12 21:22 32:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
115,855 53,838 102,965 11,550 284,208 298,908
155,065 43,368 66,315 4,825 269,573 269,634
124,105 66,048 71,045 4,835 266,033 306,896
78,535 70,798 90,355 9,225 248,913 262,939
31,310 110,610 92,190 2,835 236,945 240,007
79,145 61,090 54,895 4,605 199,735 200,584
40,310 63,030 83,460 4,410 191,210 220,186
72,400 53,468 29,815 5,660 161,343 221,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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