AoeStats
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Nomad

509623385Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 25m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1628
+12
🇻🇳 Spanish · Vietnam
1551
+15
🇻🇳 Dravidians · Vietnam
1533
+16
1486
+17
🇪🇸 Poles · Spain
1553
-16
🇧🇷 Varangians · Brazil
1532
-15
🇭🇰 Danes · Hong Kong SAR China
1529
-15
🇨🇳 Persians · China
1504
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,465 14:25 18:12 — ⛏ Fish Boom FC
47 1,206 12:50 21:56 — ⛏ Fish Boom FC
47 1,213 13:10 17:54 — ⛏ Fish Boom FC
42 1,086 11:50 22:59 — ⚔ Fish Boom into Fire Galleys into Towers FC
41 1,063 13:52 17:33 — ⛏ Fish Boom FC
36 939 12:08 16:34 — ⚔ Fish Boom into Archers FC
34 888 13:40 17:48 — ⛏ Fish Boom FC
28 735 12:32 20:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,385 7,972 2,615 100 16,072 16,234
5,595 8,099 1,850 300 15,844 16,587
5,760 5,025 1,740 960 13,485 13,202
6,295 4,655 1,800 200 12,950 13,755
5,800 4,612 1,030 750 12,192 12,574
5,200 5,320 530 620 11,670 13,649
3,725 5,173 1,130 350 10,378 11,062
4,050 3,670 910 1,560 10,190 10,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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