AoeStats
← Vakkil_Vandumurugan

Arena

510345030Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 33m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
959
+16
🇮🇳 Varangians · India
889
+19
🇵🇱 Mongols · Poland
957
-18
🇮🇳 Hindustanis · India
956
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 975 9:37 13:45 — ⛏ Fast Castle
24 797 11:13 14:53 30:52 ⛏ Fast Castle
15 516 10:33 15:58 31:28 ⛏ Fast Castle
10 333 10:06 20:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,120 9,630 6,455 1,600 31,805 35,435
9,925 7,975 3,465 850 22,215 26,169
9,540 6,033 1,765 2,700 20,038 20,723
6,110 3,770 390 1,605 11,875 12,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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