AoeStats
← Vakkil_Vandumurugan

African Clearing

510329310Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 40m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1026
+17
🇳🇱 Portuguese · Netherlands
1001
+18
🇮🇳 Mongols · India
1120
-21
🇩🇪 Varangians · Germany
971
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,285 15:26 20:08 — ⚔ Scout Rush
27 1,106 15:06 18:58 37:29 ⛏ Fast Castle
23 935 14:33 27:03 — ⚔ Scout Rush
23 921 13:27 21:22 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,425 9,965 12,970 2,250 46,610 49,485
17,755 11,790 3,650 950 34,145 38,076
11,535 6,804 5,200 850 24,389 24,871
8,150 8,905 4,420 2,670 24,145 25,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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