AoeStats
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African Clearing

510766247Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 56m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1432
+15
🇨🇳 Mapuche · China
1406
+16
🇨🇳 Malians · China
1359
+18
🇨🇳 Varangians · China
1331
+18
🇬🇧 Huns · United Kingdom
1440
-18
🇨🇳 Saxons · China
1435
-18
🇭🇰 Persians · Hong Kong SAR China
1374
-16
🇨🇳 Berbers · China
1353
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,502 12:46 16:53 34:46 ⛏ Fast Castle
59 3,325 12:05 19:49 47:49 ⚔ Skirmisher Rush
54 3,044 13:01 17:35 38:03 ⛏ Fast Castle
45 2,519 13:24 17:31 46:15 ⛏ Fast Castle
37 2,082 12:05 21:58 39:40 ⚔ Scout Rush
36 2,048 13:28 19:18 54:01 ⛏ Fast Castle
31 1,727 14:17 24:54 49:47 ⚔ Scout Rush
29 1,633 13:20 17:29 52:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,805 15,245 23,735 2,960 76,745 90,049
26,640 24,357 20,375 3,850 75,222 78,443
38,250 16,445 15,870 3,650 74,215 79,993
28,110 13,035 20,000 1,700 62,845 68,567
14,550 18,315 10,225 6,905 49,995 60,495
14,955 15,506 12,655 1,360 44,476 47,058
12,030 14,507 8,125 1,265 35,927 37,809
14,320 13,303 4,735 1,575 33,933 36,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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