AoeStats
← Alexmason

Arena

509767414Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 49m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
930
+14
🇺🇸 Danes · United States
857
+16
🇺🇸 Byzantines · United States
831
+17
🇨🇱 Franks · Chile
881
-45
🇨🇱 Huns · Chile
878
-45
🇨🇱 Mongols · Chile
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,137 12:09 20:25 31:10 ⛏ Fast Castle
32 1,565 10:42 17:33 34:26 ⛏ Fast Castle
15 751 12:19 17:07 33:27 ⛏ Fast Castle
14 701 10:26 21:01 31:54 ⛏ Fast Castle
12 587 10:27 18:50 34:17 ⛏ Fast Castle
10 479 10:54 30:28 44:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,745 34,970 11,475 2,800 72,990 83,667
28,910 18,222 14,750 4,615 66,497 84,288
22,150 10,040 8,555 3,865 44,610 58,096
14,910 12,220 8,080 2,100 37,310 45,052
9,675 9,505 8,465 1,630 29,275 42,406
11,010 8,450 6,690 2,020 28,170 32,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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