AoeStats
← Osan

Nomad

508469778Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 41m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
1225
+13
🇷🇺 Sicilians · Russia
1201
+14
🇷🇺 Koreans · Russia
1109
+16
🇺🇸 Varangians · United States
1165
-15
🇷🇴 Huns · Romania
1141
-14
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,847 14:09 21:37 38:54 ⛏ Fish Boom FC
41 1,716 14:19 21:01 39:09 ⚔ Fish Boom into Galleys into Archers
29 1,202 13:07 18:07 35:43 ⛏ Fish Boom FC
27 1,141 13:18 18:37 32:04 ⛏ Fish Boom FC
20 845 13:50 19:40 — ⚔ Fish Boom FC into Skirms
18 766 13:22 20:41 38:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,170 12,010 5,820 4,815 36,815 38,626
10,350 13,364 7,250 2,150 33,114 35,287
8,270 13,437 6,030 1,670 29,407 30,607
11,685 8,700 4,470 3,655 28,510 30,612
10,520 8,121 2,170 3,850 24,661 29,494
7,550 8,814 2,925 1,515 20,804 23,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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