AoeStats
← Codiman

Coastal Forest

510450372Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 56m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1367
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1347
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1323
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1410
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1400
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1375
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🇺🇸 Britons · United States
1299
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Player eAPM Actions Feudal Castle Imperial Opening
63 3,550 9:35 25:46 48:15 ⚔ Archer Rush
54 3,078 9:44 27:24 43:35 ⚔ Scout Rush
41 2,335 10:27 17:43 37:45 ⚔ Fish Boom into Archers FC
41 2,342 9:13 23:52 44:55 ⚔ Archer Rush
37 2,092 10:36 23:28 30:56 ⛏ Fish Boom into Galleys FC
36 2,050 10:46 15:53 33:46 ⛏ Fast Castle
32 1,826 10:17 30:38 52:08 ⚔ Scout Rush
31 1,785 10:09 32:12 55:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,200 11,525 26,645 1,675 79,045 83,884
35,395 24,575 9,290 2,450 71,710 74,687
23,415 18,287 11,610 850 54,162 59,316
17,625 19,480 12,210 3,315 52,630 80,188
26,615 8,911 15,910 200 51,636 53,789
15,025 16,912 8,440 1,635 42,012 44,181
13,300 12,770 11,090 1,280 38,440 41,371
19,350 11,822 5,825 1,105 38,102 40,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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