AoeStats
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Nomad

509488111Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 50m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1356
+15
🇹🇷 Armenians · Türkiye
1341
+16
🇫🇷 Vietnamese · France
1335
+16
🇹🇷 Huns · Türkiye
1245
+21
🇳🇿 Varangians · New Zealand
1393
-19
🇺🇸 Danes · United States
1354
-18
🇨🇴 Vietnamese · Colombia
1315
-16
🇺🇸 Vikings · United States
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,571 13:32 20:32 35:09 ⚔ Fish Boom into M@A
29 1,483 13:06 19:07 36:35 ⛏ Fish Boom FC
29 1,492 12:58 21:56 34:45 ⛏ Fish Boom FC into Fire Galleys
25 1,261 12:53 18:36 34:55 ⛏ Fish Boom FC
22 1,134 13:53 17:59 42:05 ⛏ Fish Boom FC
19 953 14:34 20:08 45:03 ⛏ Fish Boom FC
16 812 14:10 18:09 — ⛏ Fish Boom FC
15 755 13:18 18:01 36:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,980 30,989 15,105 3,700 79,774 88,705
24,540 16,963 10,375 3,550 55,428 56,535
19,070 18,397 5,870 3,395 46,732 51,311
14,475 21,055 8,495 2,460 46,485 50,722
24,175 6,444 12,145 3,700 46,464 49,924
19,070 13,156 9,945 2,750 44,921 49,121
7,705 9,366 5,405 1,190 23,666 24,017
3,980 2,409 630 890 7,909 8,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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