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Nomad

509029076Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1384
+14
🇵🇪 Celts · Peru
1352
+16
1320
+17
🇨🇳 Spanish · China
1305
+18
🇨🇴 Danes · Colombia
1403
-19
🇲🇽 Koreans · Mexico
1387
-18
🇺🇸 Britons · United States
1342
-16
🇺🇸 Spanish · United States
1251
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,398 13:44 17:47 31:34 ⛏ Fish Boom FC
33 1,567 13:31 19:55 33:28 ⛏ Fish Boom into Fire Galleys FC
31 1,442 15:39 22:26 29:50 ⛏ Fish Boom FC
30 1,391 12:57 19:44 35:52 ⛏ Fish Boom into Fire Galleys FC
28 1,316 14:23 24:03 33:55 ⛏ Fish Boom into Fire Galleys FC
26 1,202 14:33 18:54 33:30 ⛏ Fish Boom FC
23 1,082 12:45 17:57 33:24 ⛏ Fish Boom FC
19 899 14:44 20:53 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,735 23,274 14,030 1,180 64,219 66,546
24,360 22,726 8,690 3,795 59,571 69,530
25,025 18,180 12,165 910 56,280 56,701
23,990 15,517 9,275 4,400 53,182 57,435
14,120 16,892 8,460 2,655 42,127 48,058
13,210 9,186 3,750 1,050 27,196 35,766
12,710 7,135 4,910 1,200 25,955 31,401
10,950 5,355 4,425 2,420 23,150 25,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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