AoeStats
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Arena

510339063Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 42m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
877
+21
🇨🇳 Bohemians · China
851
+20
🇨🇳 Turks · China
839
+20
🇦🇷 Varangians · Argentina
959
-22
🇪🇸 Saxons · Spain
930
-19
🇧🇷 Lithuanians · Brazil
901
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,505 11:28 17:41 34:26 ⛏ Fast Castle
34 1,417 10:49 17:39 30:45 ⛏ Fast Castle
28 1,169 9:14 16:45 30:09 ⛏ Fast Castle
27 1,133 9:49 16:32 30:04 ⛏ Fast Castle
24 989 12:58 22:05 36:02 ⛏ Fast Castle
19 781 9:35 20:09 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,145 16,260 10,055 1,550 52,010 53,829
27,750 11,790 9,520 1,900 50,960 54,440
17,190 16,265 9,980 2,250 45,685 50,625
13,370 9,825 8,585 2,475 34,255 39,910
13,950 11,345 6,445 1,030 32,770 40,808
11,640 9,070 4,450 1,180 26,340 29,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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