AoeStats
← King Bili

Arena

510254453Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 44m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1209
+19
🇨🇱 Danes · Chile
1143
+21
🇺🇸 Persians · United States
1270
-20
🇲🇽 Bohemians · Mexico
1270
-20
Player eAPM Actions Feudal Castle Imperial Opening
57 2,544 10:28 15:25 32:37 ⚔ FC into Scouts
48 2,136 10:07 13:41 34:27 ⛏ Fast Castle
47 2,079 9:42 13:46 25:48 ⛏ Fast Castle
44 1,948 11:51 16:44 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,190 17,062 18,855 1,720 73,827 80,203
25,340 10,075 14,170 100 49,685 54,787
18,570 10,415 6,540 2,210 37,735 41,611
7,670 11,906 5,920 1,140 26,636 27,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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