AoeStats
← Thranduil16

MegaRandom

509778595Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 68m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1102
+15
🇺🇸 Danes · United States
1054
+17
🇦🇷 Wei · Argentina
1086
-16
🇦🇷 Wu · Argentina
1071
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,805 11:54 17:48 35:03 ⛏ Fish Boom into Fire Galleys FC
27 1,869 12:59 19:17 37:08 ⛏ Fish Boom FC
25 1,742 11:25 21:01 39:49 ⛏ Fish Boom into Fire Galleys FC
16 1,122 11:26 23:03 34:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,670 28,160 19,850 4,105 72,785 81,926
12,480 39,188 15,770 4,620 72,058 78,087
23,600 20,570 13,810 2,150 60,130 66,131
16,030 17,237 8,890 2,450 44,607 58,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.