AoeStats
← Thranduil16

MegaRandom

509239622Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1041
+13
🇺🇸 Saxons · United States
1024
+14
🇺🇸 Varangians · United States
999
-14
🇬🇧 Saxons · United Kingdom
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,994 11:55 24:13 39:44
32 1,681 11:41 22:18 37:54 ⚔ Scout Rush
19 1,008 14:39 19:09 41:52 ⛏ Fast Castle
19 999 11:21 25:13 39:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,835 12,349 7,230 955 38,369 48,757
15,240 12,516 5,415 1,600 34,771 43,405
13,745 11,285 7,260 1,725 34,015 40,193
14,025 11,615 5,025 1,050 31,715 33,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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