AoeStats
← Thranduil16

Lombardia

508775580Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 69m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1025
+16
🇺🇸 Saxons · United States
1008
+16
🇺🇸 Turks · United States
1025
-16
🇺🇸 Magyars · United States
1021
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,009 10:21 18:33 41:48 ⛏ Fast Castle
25 1,771 12:24 17:00 22:08 ◆ FC into Fast Imp
24 1,651 10:15 21:27 40:43 ⚔ Scout Rush
19 1,316 10:45 24:35 43:07

Resources

Player Food Wood Gold Stone Spent Collected
32,500 26,330 20,075 2,850 81,755 85,287
41,185 14,537 20,045 4,205 79,972 95,951
27,015 14,533 17,380 2,410 61,338 62,108
21,430 26,688 10,115 1,500 59,733 72,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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