AoeStats
← Thranduil16

Arabia

508769273Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 54m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1082
+14
🇨🇴 Lithuanians · Colombia
931
+21
🇺🇸 Varangians · United States
1043
-18
🇺🇸 Saxons · United States
1025
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,419 10:14 21:46 42:10 ⚔ Scout Rush
43 2,322 10:09 19:40 41:12
31 1,704 10:24 22:06 42:01 ⚔ Archer Rush
16 855 10:35 23:09 43:23

Resources

Player Food Wood Gold Stone Spent Collected
31,710 15,278 11,690 1,500 60,178 64,933
28,125 15,174 9,940 3,045 56,284 57,708
18,780 16,211 16,170 2,450 53,611 60,820
10,990 11,620 4,940 2,800 30,350 35,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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