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African Clearing

510992516Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 53m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1500
+9
🇩🇪 Ethiopians · Germany
1495
+9
🇨🇴 Vietnamese · Colombia
1434
+12
🇹🇼 Saxons · Taiwan
1409
+13
🇹🇷 Chinese · Türkiye
1478
-15
🇹🇷 Spanish · Türkiye
1416
-14
🇹🇷 Burgundians · Türkiye
1304
-9
🇹🇷 Vietnamese · Türkiye
1154
-5
Player eAPM Actions Feudal Castle Imperial Opening
59 3,107 13:06 17:15 35:57 ⛏ Fast Castle
50 2,641 13:27 21:15 45:50 ⚔ Archer Rush
44 2,312 11:43 15:48 37:55 ⛏ Fast Castle
44 2,314 14:43 18:15 33:44 ⛏ Fast Castle
37 1,982 11:42 17:38 49:28 ⛏ Fast Castle
33 1,740 13:34 17:44 36:59 ⚔ FC into Archers
32 1,690 13:39 18:24 34:10 ⛏ Fast Castle
30 1,609 22:51 26:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,080 26,077 14,205 2,450 72,812 75,560
28,235 13,050 18,825 1,920 62,030 77,371
21,560 25,277 12,215 2,750 61,802 61,883
28,445 13,514 13,090 4,350 59,399 71,231
16,600 18,591 11,430 4,405 51,026 54,057
16,225 20,540 10,000 3,425 50,190 54,126
15,415 14,068 5,210 1,375 36,068 38,411
12,140 13,845 2,765 800 29,550 31,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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