AoeStats
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Arena

510317247Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 53m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1047
+14
🇹🇼 Portuguese · Taiwan
995
+16
🇹🇼 Danes · Taiwan
983
+17
🇹🇼 Turks · Taiwan
975
+17
🇨🇳 Portuguese · China
1023
-16
1017
-17
🇨🇴 Persians · Colombia
999
-16
🇪🇸 Huns · Spain
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,856 11:10 15:16 31:06 ⛏ Fast Castle
30 1,603 10:05 14:13 28:56 ⛏ Fast Castle
30 1,592 12:05 16:56 22:11 ◆ FC into Fast Imp
29 1,525 10:34 15:20 32:45 ⛏ Fast Castle
26 1,392 11:19 15:25 30:24 ⛏ Fast Castle
21 1,136 11:43 16:24 29:22 ⛏ Fast Castle
19 984 9:43 14:42 30:21 ⛏ Fast Castle
19 1,023 10:51 16:01 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,985 28,225 15,640 4,100 89,950 93,776
31,550 26,650 23,300 1,650 83,150 97,303
33,725 13,475 25,135 1,900 74,235 95,875
42,740 16,735 10,850 3,450 73,775 84,934
36,555 17,510 13,670 2,450 70,185 85,585
22,520 16,830 16,400 850 56,600 67,895
23,680 13,380 8,420 2,250 47,730 56,343
11,160 11,425 4,645 3,445 30,675 38,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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