AoeStats
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Oasis

509013110Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1087
+13
🇨🇴 Byzantines · Colombia
1073
+14
🇵🇪 Khmer · Peru
1054
+15
🇺🇸 Slavs · United States
981
+18
🇺🇸 Danes · United States
1109
-19
🇺🇸 Varangians · United States
1048
-16
🇺🇸 Mongols · United States
1003
-14
🇨🇦 Ethiopians · Canada
932
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,155 10:10 19:33 40:05 ⛏ Fast Castle
46 2,664 11:04 23:39 38:53 ⚔ Archer Rush
29 1,677 10:21 15:57 38:26 ⛏ Fast Castle
24 1,420 10:16 20:46 39:30
24 1,395 11:00 15:24 38:04 ⛏ Fast Castle
23 1,327 11:19 16:18 37:59 ⛏ Fast Castle
23 1,315 10:23 23:26 55:59 ⚔ Skirmisher Rush
13 751 11:03 16:23 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,565 24,190 23,145 2,490 86,390 94,429
32,360 27,379 20,955 2,550 83,244 96,497
25,235 25,910 14,785 1,700 67,630 83,907
17,675 26,988 15,065 1,625 61,353 77,073
20,595 11,380 12,505 1,600 46,080 59,183
14,830 19,655 9,870 1,400 45,755 58,312
12,090 16,798 12,090 2,150 43,128 48,923
17,335 14,912 4,635 3,165 40,047 49,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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