AoeStats
← =74= George

Arabia

508798918Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 56m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1141
+11
🇨🇴 Ethiopians · Colombia
1127
+12
🇵🇪 Inca · Peru
1049
+15
🇺🇸 Danes · United States
1097
-15
🇺🇸 Varangians · United States
1042
-13
🇨🇦 Ethiopians · Canada
955
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 3,336 11:11 21:29 44:02 ⚔ Scout Rush
54 3,048 11:23 24:46 44:56 ⚔ Scout Rush
50 2,818 9:24 20:42 46:49 ⚔ Skirmisher Rush
47 2,656 10:47 24:58 43:47 ⚔ Archer Rush
25 1,418 10:19 19:33 50:12 ⛏ Fast Castle
13 747 10:23 20:17 —

Resources

Player Food Wood Gold Stone Spent Collected
24,830 19,702 12,900 3,805 61,237 64,495
26,115 18,363 8,205 1,800 54,483 56,988
20,550 11,529 9,745 2,955 44,779 50,416
14,795 14,849 8,730 3,195 41,569 43,784
9,455 10,029 7,645 1,400 28,529 35,737
10,710 5,912 4,710 1,135 22,467 24,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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