AoeStats
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Oasis

508573815Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 73m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1065
+15
🇺🇸 Varangians · United States
1026
+16
🇺🇸 Mongols · United States
985
+18
🇨🇦 Ethiopians · Canada
936
+19
🇺🇸 Maya · United States
1050
-18
🇺🇸 Tatars · United States
1049
-18
🇺🇸 Khmer · United States
1009
-16
🇨🇳 Burgundians · China
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 4,099 9:35 21:46 41:40 ⚔ Drush into Archers into Skirms
32 2,341 11:16 15:56 31:54 ⛏ Fast Castle
27 1,982 11:01 18:45 48:17 ⚔ Archer Rush
23 1,700 9:56 24:01 43:38
22 1,595 9:21 24:07 — ⚔ Archers into Skirms
20 1,480 12:07 22:06 34:13 ⛏ Fast Castle
16 1,140 11:00 18:53 39:55 ⛏ Fast Castle
15 1,062 10:43 20:19 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,525 48,825 24,930 7,565 111,845 129,803
52,910 16,940 18,435 4,350 92,635 93,689
40,345 13,080 27,395 5,950 86,770 100,276
33,450 19,922 12,355 2,660 68,387 84,448
25,065 23,122 15,410 3,550 67,147 122,709
26,095 12,320 22,370 1,075 61,860 86,769
7,620 6,145 3,520 210 17,495 19,703
6,000 5,202 1,985 260 13,447 16,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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