AoeStats
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Nomad

509681173Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 41m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Sicilians · India
1369
+13
🇮🇳 Dravidians · India
1295
+17
🇮🇳 Ethiopians · India
1294
+16
🇩🇪 Danes · Germany
1331
-16
🇩🇪 Saxons · Germany
1322
-16
🇩🇪 Spanish · Germany
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,865 12:28 17:23 39:45 ⛏ Fish Boom FC
36 1,476 12:38 19:32 32:06 ⚔ Fish Boom into Archers
29 1,193 14:24 22:47 — ⚔ Fish Boom into M@A
29 1,196 13:30 20:12 34:30 ⛏ Fish Boom FC into Fire Galleys
26 1,080 12:59 21:49 — ⛏ Fish Boom into Galleys FC
19 763 13:44 18:11 35:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,375 13,586 5,725 3,100 35,786 35,464
15,765 10,390 6,230 3,035 35,420 38,879
14,270 11,277 5,245 3,650 34,442 41,485
8,925 8,973 5,865 1,690 25,453 28,893
10,120 7,735 3,940 855 22,650 26,641
7,530 11,253 1,815 475 21,073 23,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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