AoeStats
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Nomad

509320167Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 50m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1304
+11
🇩🇪 Varangians · Germany
1295
+11
🇩🇪 Spanish · Germany
1236
+14
🇹🇼 Huns · Taiwan
1204
-13
🇳🇴 Armenians · Norway
1201
-12
🇩🇪 Goths · Germany
1156
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 3,401 16:04 20:31 47:09 ⛏ Fish Boom FC
46 2,346 15:52 19:38 — ⛏ Fish Boom FC
33 1,679 13:52 26:18 46:23 ⚔ Fish Boom into Towers
27 1,392 13:18 21:28 37:24 ⛏ Fish Boom into Fire Galleys FC
25 1,269 14:05 22:34 35:43 ⛏ Fish Boom FC
20 1,011 14:35 21:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,430 19,048 13,525 4,360 61,363 68,030
26,640 16,578 8,915 1,800 53,933 60,043
18,555 10,080 9,955 1,615 40,205 43,686
16,700 15,496 3,780 2,440 38,416 39,246
16,320 11,600 6,985 2,650 37,555 39,563
8,300 6,016 6,725 325 21,366 22,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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