AoeStats
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Fortress

509315157Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 51m 4s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1328
+15
🇪🇸 Danes · Spain
1251
+18
🇫🇷 Cumans · France
1219
+19
🇩🇪 Danes · Germany
1322
-18
🇩🇪 Saxons · Germany
1313
-18
🇩🇪 Spanish · Germany
1252
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,627 7:09 10:57 24:44 ⛏ Fast Castle
62 3,150 7:33 11:14 24:19 ⛏ Fast Castle
32 1,618 8:19 11:59 35:08 ⛏ Fast Castle
31 1,583 8:27 16:28 28:32 ⛏ Fast Castle
31 1,587 8:25 12:49 25:01 ⛏ Fast Castle
31 1,584 8:10 15:45 41:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,310 25,696 18,035 4,305 80,346 89,085
28,825 23,115 16,185 2,100 70,225 76,811
33,575 17,775 11,460 3,945 66,755 75,236
16,795 23,590 17,295 4,325 62,005 83,077
17,400 25,390 9,340 1,500 53,630 66,924
18,075 14,745 6,550 2,285 41,655 43,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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