AoeStats
← Leo31

Arabia

510032251Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1342
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1341
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🇲🇽 Cumans · Mexico
1298
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🇲🇽 Varangians · Mexico
1297
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,637 9:07 20:40 38:37 ⚔ Scout Rush
52 2,432 9:20 24:26 41:37 ⚔ Archer Rush
37 1,715 8:56 22:44 — ⚔ Scout Rush
29 1,331 8:56 22:58 43:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,800 12,748 9,645 525 45,718 51,824
15,195 14,818 7,190 1,500 38,703 42,932
15,970 10,717 5,520 2,350 34,557 35,233
12,190 9,586 3,695 850 26,321 28,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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