AoeStats
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Fortress

509869269Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 44m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1626
+10
🇨🇳 Khmer · China
1602
+11
🇮🇳 Japanese · India
1573
+12
🇺🇸 Georgians · United States
1543
+14
🇻🇳 Mongols · Vietnam
1578
-15
🇨🇳 Japanese · China
1490
-12
1453
-10
🇨🇳 Saxons · China
1453
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,064 6:42 10:18 23:54 ⛏ Fast Castle
44 1,999 7:11 13:16 29:07 ⛏ Fast Castle
44 1,965 6:29 10:20 29:59 ⛏ Fast Castle
44 1,997 7:51 11:24 27:05 ⛏ Fast Castle
42 1,885 8:08 12:15 36:57 ⛏ Fast Castle
37 1,653 7:58 11:43 28:06 ⛏ Fast Castle
34 1,511 7:10 10:47 25:42 ⛏ Fast Castle
27 1,196 7:14 11:14 26:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,600 21,755 23,395 2,075 98,825 100,749
39,270 19,006 19,635 1,970 79,881 87,170
28,405 30,652 9,355 4,795 73,207 76,015
35,040 14,090 18,335 4,955 72,420 76,167
23,880 27,680 15,275 1,635 68,470 73,255
23,920 11,505 12,815 3,190 51,430 63,187
19,930 17,625 6,850 2,830 47,235 51,566
17,215 14,038 7,265 1,040 39,558 42,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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