AoeStats
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Arena

509606105Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 37m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1449
+14
🇨🇳 Malay · China
1441
+14
🇹🇼 Turks · Taiwan
1439
+14
🇮🇳 Lithuanians · India
1437
+15
🇨🇳 Persians · China
1496
-18
🇩🇪 Britons · Germany
1384
-13
🇻🇳 Danes · Vietnam
1371
-13
🇨🇳 Hindustanis · China
1369
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,407 9:22 14:33 26:15 ⛏ Fast Castle
33 1,227 11:03 14:53 35:12 ⛏ Fast Castle
33 1,206 10:52 14:34 29:38 ⛏ Fast Castle
29 1,070 10:11 14:27 30:01 ⛏ Fast Castle
27 988 10:57 14:28 — ⛏ Fast Castle
26 945 9:49 14:06 29:35 ⚔ FC into Scouts
24 893 9:55 14:42 30:19 ⛏ Fast Castle
22 808 9:56 13:33 27:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,180 11,395 12,450 1,050 52,075 52,193
23,770 15,720 6,880 1,135 47,505 50,245
20,080 12,135 8,435 1,050 41,700 45,933
18,715 10,575 7,795 1,500 38,585 46,516
14,100 13,475 5,155 2,355 35,085 39,822
12,575 15,205 4,690 950 33,420 35,534
15,880 9,355 4,485 2,965 32,685 38,865
7,815 5,520 1,070 200 14,605 16,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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