AoeStats
← Radiator King Cobra

MegaRandom

508490350Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 50m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1019
+17
🇧🇷 Britons · Brazil
1006
+17
🇦🇷 Cumans · Argentina
903
+20
🇫🇷 Huns · France
889
+21
🇬🇧 Malians · United Kingdom
1248
-27
🇬🇧 Persians · United Kingdom
1053
-59
🇬🇧 Bohemians · United Kingdom
954
-16
🇬🇧 Saxons · United Kingdom
852
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,159 12:21 26:37 — ⚔ Fish Boom into M@A
30 1,519 12:10 21:18 38:16 ⚔ Fish Boom into Scouts
23 1,158 11:32 28:50 43:11
21 1,081 11:29 20:05 38:08 ⛏ Fish Boom FC
16 822 11:23 29:23 — ⚔ Scouts into Skirms
16 808 12:16 18:11 41:35 ⛏ Fish Boom FC
15 743 10:56 17:11 36:31 ⛏ Fish Boom FC
11 580 12:38 18:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,575 17,405 12,175 1,000 42,155 57,201
19,610 9,855 10,270 950 40,685 60,985
17,150 11,715 4,150 2,775 35,790 39,320
11,245 14,420 4,020 2,815 32,500 42,307
12,040 13,505 3,850 2,360 31,755 33,608
13,110 13,637 2,220 1,170 30,137 33,295
15,260 10,475 2,905 750 29,390 37,213
5,220 6,710 840 1,565 14,335 26,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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