AoeStats
← NPG | Shimishi Maki

Nomad

509014520Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 45m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1667
+7
1554
+10
🇦🇷 Magyars · Argentina
1451
+15
🇨🇱 Persians · Chile
1307
+19
🇹🇷 Saxons · Türkiye
1458
-14
🇺🇸 Vietnamese · United States
1430
-13
🇲🇽 Varangians · Mexico
1404
-12
🇲🇽 Spanish · Mexico
1402
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,657 14:18 19:03 23:57 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
38 1,738 13:04 21:30 29:16 ⛏ Fish Boom into Galleys FC
37 1,713 12:29 20:33 40:30 ⛏ Fish Boom into Galleys FC
37 1,717 13:17 17:12 35:14 ⛏ Fish Boom FC
36 1,662 14:09 18:10 32:11 ⛏ Fish Boom FC
35 1,587 13:16 17:03 41:46 ⛏ Fish Boom FC
34 1,543 12:51 17:45 — ⛏ Fish Boom FC
29 1,339 13:21 19:21 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,845 26,065 11,090 3,695 66,695 70,477
19,820 18,619 11,930 4,115 54,484 59,398
15,100 17,759 5,555 850 39,264 41,544
16,325 10,665 8,735 3,005 38,730 39,374
15,070 14,233 4,855 2,460 36,618 37,741
15,775 10,950 3,635 3,880 34,240 38,989
11,700 11,749 2,865 1,355 27,669 30,117
10,465 10,445 3,090 1,395 25,395 28,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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