AoeStats
← SeemsFishy

Arena

509883093Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 65m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1428
+15
🇨🇳 Varangians · China
1425
+15
🇨🇳 Armenians · China
1413
+15
🇲🇽 Lithuanians · Mexico
1326
+19
🇩🇪 Cumans · Germany
1409
-16
🇨🇳 Persians · China
1400
-16
🇬🇧 Koreans · United Kingdom
1397
-16
🇹🇼 Saxons · Taiwan
1395
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,840 9:48 14:00 29:37 ⛏ Fast Castle
43 2,788 10:56 14:35 29:47 ⛏ Fast Castle
43 2,784 10:31 14:15 29:07 ⛏ Fast Castle
41 2,681 10:34 14:54 28:54 ⛏ Fast Castle
36 2,331 10:15 14:10 27:40 ⛏ Fast Castle
31 2,001 10:15 14:02 27:42 ⛏ Fast Castle
31 1,994 11:20 14:48 29:37 ⚔ FC into Scouts
29 1,859 9:31 21:45 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,940 71,245 28,220 4,850 144,255 146,978
71,780 38,971 20,255 5,065 136,071 143,182
62,245 36,455 26,675 2,495 127,870 137,419
41,840 59,115 21,475 3,700 126,130 144,944
28,150 62,095 21,185 5,600 117,030 136,381
51,435 28,745 31,220 4,950 116,350 118,667
46,450 27,165 25,965 5,045 104,625 122,750
38,505 46,040 16,015 3,590 104,150 107,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.