AoeStats
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Arena

508912704Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1574
+11
🇨🇳 Danes · China
1451
+16
🇨🇳 Shu · China
1413
+17
🇨🇳 Varangians · China
1304
+21
🇭🇰 Teutons · Hong Kong SAR China
1491
-18
🇸🇪 Persians · Sweden
1441
-16
🇹🇼 Britons · Taiwan
1423
-16
🇬🇧 Khmer · United Kingdom
1409
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,181 10:26 14:09 27:19 ⛏ Fast Castle
55 2,698 8:42 19:34 32:23 ⚔ M@A FC
41 1,972 10:49 15:18 29:29 ⛏ Fast Castle
39 1,884 10:07 13:53 30:07 ⛏ Fast Castle
37 1,813 10:21 14:06 29:06 ⛏ Fast Castle
34 1,677 8:48 19:50 32:39 ⛏ Fast Castle
29 1,404 10:46 14:33 28:23 ⛏ Fast Castle
27 1,314 10:18 14:25 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,295 19,910 27,285 3,745 97,235 102,840
50,700 20,005 17,525 4,415 92,645 103,117
46,765 14,655 22,305 2,250 85,975 89,087
32,115 29,675 10,865 2,250 74,905 85,262
23,910 27,718 11,255 1,810 64,693 68,645
29,055 11,745 16,585 1,885 59,270 62,725
22,655 24,991 3,010 1,060 51,716 57,859
16,405 14,133 7,155 3,660 41,353 48,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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