AoeStats
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Black Forest

508729269Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 45m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1451
+13
🇪🇸 Varangians · Spain
1406
+14
🇬🇧 Byzantines · United Kingdom
1394
+15
🇩🇪 Cumans · Germany
1307
+19
🇨🇿 Saxons · Czechia
1393
-16
🇩🇪 Cumans · Germany
1367
-15
🇷🇴 Turks · Romania
1362
-15
🇩🇪 Goths · Germany
1359
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,472 9:52 21:54 32:01 ⛏ Fast Castle
43 1,989 12:40 16:26 31:58 ⛏ Fish Boom FC
35 1,590 11:41 15:08 28:04 ⛏ Fish Boom FC
33 1,525 11:52 18:19 35:07 ⚔ Fish Boom into Scouts
33 1,513 13:16 17:50 40:28 ⛏ Fish Boom FC
31 1,424 13:51 17:34 36:14 ⛏ Fish Boom FC
28 1,288 9:57 36:05 42:43 ⚔ Towers FC
19 855 12:34 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,395 16,675 15,725 4,455 75,250 77,834
24,515 17,013 12,575 3,580 57,683 73,225
24,965 23,348 4,405 1,050 53,768 57,351
22,270 11,125 13,760 850 48,005 69,110
18,770 13,622 7,310 1,425 41,127 42,725
15,645 14,695 7,930 2,565 40,835 46,588
11,100 14,570 4,550 1,680 31,900 35,819
3,160 3,193 450 485 7,288 9,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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