AoeStats
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Arena

508720493Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 64m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1480
+17
🇨🇴 Saxons · Colombia
1451
+18
🇫🇷 Khmer · France
1440
+19
🇩🇪 Saxons · Germany
1438
+19
🇭🇰 Cumans · Hong Kong SAR China
1589
-21
🇭🇺 Varangians · Hungary
1534
-20
🇺🇸 Italians · United States
1490
-18
🇬🇧 Byzantines · United Kingdom
1408
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 4,535 10:25 14:43 32:22 ⛏ Fast Castle
46 2,950 10:35 15:00 31:21 ⛏ Fast Castle
43 2,773 10:57 14:38 30:26 ⛏ Fast Castle
38 2,430 8:19 24:23 36:03 ⚔ Towers FC
38 2,481 9:01 19:56 30:47 ⛏ Fast Castle
36 2,355 10:10 13:11 27:35 ⛏ Fast Castle
35 2,242 11:15 14:58 30:06 ⛏ Fast Castle
34 2,216 10:30 26:21 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,130 31,955 24,785 6,355 113,225 119,421
52,845 21,825 23,115 9,500 107,285 116,639
51,885 30,240 19,800 980 102,905 113,086
45,950 37,725 18,110 850 102,635 112,214
37,660 49,595 13,705 1,355 102,315 109,265
26,840 35,415 25,130 4,980 92,365 117,941
36,065 35,850 12,455 2,400 86,770 97,795
14,175 19,383 5,150 1,875 40,583 40,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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