AoeStats
← SeemsFishy

Arena

508706017Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 39m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1491
+11
🇧🇷 Persians · Brazil
1481
+11
🇹🇷 Sicilians · Türkiye
1452
+12
🇨🇳 Teutons · China
1265
+19
🇬🇧 Saxons · United Kingdom
1409
-15
🇦🇷 Lithuanians · Argentina
1401
-15
🇺🇸 Varangians · United States
1364
-13
🇲🇽 Saracens · Mexico
1279
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,699 10:41 14:55 31:22 ⛏ Fast Castle
43 1,665 10:46 16:19 34:52 ⛏ Fast Castle
35 1,369 11:28 16:15 20:33 ◆ FC into Fast Imp
33 1,291 10:33 14:49 33:31 ⛏ Fast Castle
32 1,268 10:55 14:48 30:13 ⛏ Fast Castle
30 1,182 10:15 14:41 — ⛏ Fast Castle
29 1,134 9:56 14:22 27:16 ⛏ Fast Castle
28 1,107 10:37 14:04 26:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,170 13,400 9,735 4,200 56,505 66,618
22,620 20,740 4,100 2,250 49,710 52,716
14,805 16,215 13,705 1,700 46,425 52,281
19,175 8,365 8,785 2,815 39,140 43,990
14,825 13,555 5,970 1,850 36,200 38,670
9,030 7,673 6,315 850 23,868 25,883
10,200 4,690 3,370 4,850 23,110 25,205
7,220 8,395 6,310 300 22,225 24,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.