AoeStats
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Arena

508506610Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇶🇦 Saxons · Qatar
1473
+14
🇦🇷 Khmer · Argentina
1410
+17
🇨🇭 Khmer · Switzerland
1409
+17
🇬🇧 Vikings · United Kingdom
1392
+17
🇺🇸 Khmer · United States
1567
-22
🇻🇳 Vietnamese · Vietnam
1502
-19
🇦🇷 Varangians · Argentina
1425
-16
🇻🇳 Italians · Vietnam
1194
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 3,295 11:26 15:05 28:16 ⛏ Fast Castle
52 2,549 11:09 14:54 28:53 ⛏ Fast Castle
47 2,318 10:42 13:47 26:05 ⛏ Fast Castle
47 2,295 9:32 13:14 28:42 ⛏ Fast Castle
42 2,042 11:10 14:47 27:10 ⛏ Fast Castle
35 1,721 9:44 16:03 32:19 ⛏ Fast Castle
34 1,651 10:33 17:37 30:01 ⛏ Fast Castle
33 1,624 12:14 14:56 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,070 25,625 20,135 950 104,780 110,559
41,895 20,505 19,505 3,000 84,905 97,617
26,800 29,635 16,835 5,925 79,195 79,640
39,720 14,170 20,405 3,570 77,865 93,641
18,660 24,805 15,605 4,350 63,420 77,929
22,985 17,235 14,230 2,205 56,655 59,118
23,590 16,985 10,550 3,650 54,775 61,176
14,185 20,964 9,735 1,870 46,754 52,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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