AoeStats
← Elite Savage

Arena

510508516Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 8m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Danes · Indonesia
814
+5
🇧🇪 Burgundians · Belgium
760
+6
🇨🇳 Ethiopians · China
717
+7
🇧🇷 Wu · Brazil
707
+9
698
-12
🇨🇳 Wei · China
475
-6
🇫🇷 Chinese · France
451
-5
🇮🇳 Persians · India
402
-4
Player eAPM Actions Feudal Castle Imperial Opening
40 348 — — —
35 304 — — —
24 210 — — —
18 159 — — —
14 122 — — —
8 73 — — —
8 71 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 250 0 0 1,700 1,928
1,200 425 0 0 1,625 1,659
1,100 500 0 0 1,600 1,735
950 515 0 0 1,465 1,499
1,100 225 0 0 1,325 2,144
700 350 50 0 1,100 1,552
650 400 0 0 1,050 1,360
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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