AoeStats
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Lombardia

509187199Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 25m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1594
+14
🇲🇽 Saracens · Mexico
1571
+15
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1518
+17
🇵🇪 Danes · Peru
1480
+19
🇬🇧 Mongols · United Kingdom
1610
-19
🇩🇪 Vikings · Germany
1600
-18
🇲🇽 Spanish · Mexico
1514
-15
🇺🇸 Varangians · United States
1465
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,467 8:20 19:27 — ⚔ Scout Rush
54 1,384 9:37 18:45 — ⚔ Scout Rush
47 1,205 10:43 15:17 — ⛏ Fast Castle
42 1,074 8:54 22:52 — ⚔ Scout Rush
36 932 11:29 15:07 — ⛏ Fast Castle
29 757 10:11 23:32 — ⚔ Scout Rush
28 733 9:24 18:20 — ⛏ Fast Castle
28 720 11:11 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,075 5,838 250 1,170 14,333 15,392
7,175 5,942 350 410 13,877 15,688
6,210 5,045 1,760 100 13,115 13,357
6,465 5,756 430 400 13,051 14,312
6,690 5,106 865 200 12,861 13,168
6,315 4,557 400 300 11,572 13,342
5,465 3,894 490 950 10,799 11,521
3,605 2,405 350 170 6,530 6,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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