AoeStats
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Nomad

509181767Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 31m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vikings · Norway
1725
+9
🇳🇴 Spanish · Norway
1679
+10
🇨🇭 Dravidians · Switzerland
1503
+17
🇦🇷 Berbers · Argentina
1501
+17
🇦🇷 Celts · Argentina
1611
-16
🇲🇽 Gurjaras · Mexico
1586
-15
🇺🇸 Varangians · United States
1487
-11
🇨🇦 Danes · Canada
1482
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 2,283 14:07 22:36 — ⛏ Fish Boom into Galleys FC
57 1,801 13:46 17:32 — ⛏ Fish Boom FC
53 1,687 12:58 18:53 — ⛏ Fish Boom FC
43 1,350 13:47 17:27 — ⛏ Fish Boom FC
43 1,352 13:47 17:41 — ⛏ Fish Boom FC
36 1,156 13:05 22:37 — ⛏ Fish Boom FC
36 1,146 13:28 17:20 — ⛏ Fish Boom FC
29 922 12:16 16:17 31:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,000 13,261 3,235 975 24,471 28,814
9,700 9,026 2,450 1,050 22,226 23,007
7,800 7,498 3,135 850 19,283 20,378
8,375 5,295 2,180 2,460 18,310 18,797
5,050 8,880 2,240 1,655 17,825 17,860
6,925 6,394 1,330 2,295 16,944 16,928
4,600 5,235 1,300 550 11,685 11,812
3,225 3,924 620 335 8,104 7,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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