AoeStats
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Black Forest

508747647Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 8m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1517
+14
🇭🇺 Danes · Hungary
1515
+14
🇧🇷 Bohemians · Brazil
1505
+15
🇨🇱 Vietnamese · Chile
1419
+18
🇨🇳 Mongols · China
1510
-17
🇨🇳 Turks · China
1492
-16
🇨🇳 Teutons · China
1464
-15
🇮🇩 Saxons · Indonesia
1419
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 421 — — —
50 403 — — —
42 335 — — —
35 283 — — —
32 255 — — —
29 234 — — —
29 230 — — —
29 236 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 375 0 0 2,125 2,287
1,550 289 50 0 1,889 2,416
1,200 475 0 0 1,675 1,680
1,350 240 50 0 1,640 1,663
950 500 0 0 1,450 2,017
1,050 299 50 0 1,399 1,677
900 310 0 0 1,210 1,448
850 149 50 0 1,049 981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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