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Baltic

510615296Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 49m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1262
+14
🇺🇸 Portuguese · United States
1226
+16
🇲🇽 Danes · Mexico
1201
+17
🇬🇧 Saxons · United Kingdom
1283
-18
🇬🇧 Danes · United Kingdom
1201
-15
🇬🇧 Chinese · United Kingdom
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,849 11:42 18:30 43:28 ⛏ Fish Boom FC
37 1,844 11:18 19:45 37:06 ⛏ Fish Boom into Galleys FC
29 1,433 11:46 15:37 36:36 ⛏ Fish Boom FC
23 1,130 12:02 21:32 — ⛏ Fish Boom into Galleys FC
21 1,065 11:13 20:25 47:17 ◆ Fire Galleys into Galleys FC
18 888 14:08 20:57 37:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,265 17,437 12,815 2,880 54,397 57,089
22,690 15,141 10,185 2,900 50,916 55,530
19,080 15,803 11,105 2,805 48,793 57,683
10,175 16,089 6,620 920 33,804 45,149
10,050 11,290 5,185 445 26,970 28,325
6,680 12,726 3,715 1,065 24,186 26,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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