AoeStats
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Black Forest

510584286Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 62m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
1385
+11
🇹🇼 Persians · Taiwan
1338
+13
🇨🇳 Danes · China
1287
+15
🇹🇭 Bohemians · Thailand
1286
+15
🇵🇪 Bulgarians · Peru
1291
-14
🇬🇧 Bohemians · United Kingdom
1271
-14
🇲🇽 Saxons · Mexico
1268
-13
1258
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,002 8:53 23:23 45:46 ⚔ M@A into Archers
45 2,858 10:16 22:02 36:18
37 2,320 10:47 15:10 29:33 ⛏ Fast Castle
35 2,217 11:53 22:20 34:01 ⛏ Fish Boom FC
34 2,120 11:41 18:49 27:58 ⛏ Fish Boom FC
34 2,163 8:55 18:57 30:03 ⛏ Fish Boom FC
34 2,143 13:21 16:45 32:48 ⛏ Fish Boom FC
28 1,770 11:56 17:39 29:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,455 78,065 56,055 3,550 178,125 190,872
48,680 37,815 32,655 2,445 121,595 143,838
34,465 56,735 25,855 2,410 119,465 136,286
21,365 49,975 35,635 5,745 112,720 122,668
39,850 36,185 29,970 2,105 108,110 110,878
32,210 25,273 23,310 1,875 82,668 89,158
41,950 23,044 12,975 1,780 79,749 92,988
15,870 17,366 13,640 1,640 48,516 49,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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