AoeStats
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African Clearing

510580508Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 26m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1382
+12
🇧🇪 Huns · Belgium
1251
+17
🇺🇾 Hindustanis · Uruguay
1243
+18
🇫🇷 Japanese · France
1164
+21
🇬🇧 Varangians · United Kingdom
1288
-17
🇲🇽 Saxons · Mexico
1285
-17
1275
-17
🇨🇭 Cumans · Switzerland
1274
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,107 13:08 19:46 —
34 907 12:44 23:09 — ⚔ Archer Rush
31 823 11:27 21:45 — ⚔ Archer Rush
27 731 14:46 18:17 — ⛏ Fast Castle
26 692 13:04 18:50 — ⛏ Fast Castle
23 626 12:34 — — ⚔ Scout Rush
18 485 12:18 23:12 — ⛏ Fast Castle
15 400 13:12 20:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,520 4,600 1,370 405 12,895 12,599
6,435 3,365 1,275 400 11,475 11,044
5,085 4,166 1,755 300 11,306 11,536
6,140 3,325 1,205 200 10,870 10,702
4,960 4,064 1,625 220 10,869 11,953
4,585 3,750 615 1,650 10,600 10,528
3,990 3,132 1,220 200 8,542 8,520
4,665 3,033 150 225 8,073 8,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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