AoeStats
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Arena

510101284Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1231
+19
🇮🇳 Varangians · India
1201
+21
1314
-20
🇯🇵 Danes · Japan
1295
-20
Player eAPM Actions Feudal Castle Imperial Opening
44 2,004 10:24 14:42 39:56 ⛏ Fast Castle
34 1,543 10:25 16:30 33:55 ⛏ Fast Castle
30 1,380 9:50 22:54 29:29 ⚔ Drush into Towers FC into Fast Imp
26 1,192 9:35 15:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,315 13,485 12,815 2,405 52,020 55,253
16,105 11,380 8,155 850 36,490 41,530
9,115 6,415 10,430 1,670 27,630 30,037
6,525 9,061 4,150 1,795 21,531 22,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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