AoeStats
← stone wall killer

Nomad

510556761Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 46m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
836
+9
🇨🇳 Japanese · China
642
+17
🇷🇺 Varangians · Russia
608
+18
🇨🇳 Magyars · China
678
-15
🇨🇭 Chinese · Switzerland
675
-15
🇨🇳 Huns · China
656
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,760 13:46 18:44 28:30 ⛏ Fish Boom FC
31 1,424 12:48 16:49 30:06 ⛏ Fish Boom FC
28 1,320 14:36 18:39 38:19 ⛏ Fish Boom FC
20 920 19:23 33:24 — ⚔ Fish Boom into Drush into Scouts into Fire Galleys
15 710 16:01 29:32 — ⚔ Fish Boom into M@A
12 552 15:03 36:05 — ⚔ M@A into Fish Boom into Skirms into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,300 19,581 11,970 2,600 52,451 59,691
18,650 17,095 4,995 8,235 48,975 74,840
16,695 15,349 6,425 1,970 40,439 57,141
9,080 8,060 4,980 1,725 23,845 23,638
6,175 7,779 3,080 2,700 19,734 19,303
4,890 6,100 655 675 12,320 15,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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