AoeStats
← stone wall killer

Nomad

510552231Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 35m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
826
+10
🇨🇳 Japanese · China
624
+18
🇷🇺 Varangians · Russia
588
+20
🇦🇹 Teutons · Austria
767
-19
🇨🇭 Britons · Switzerland
692
-17
🇩🇰 Slavs · Denmark
575
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,403 13:28 17:18 29:22 ⛏ Fish Boom FC
31 1,090 14:38 — — ⚔ Fish Boom into Drush into Archers
31 1,108 16:10 31:12 — ⚔ Fish Boom into M@A into Towers
30 1,074 12:39 16:53 30:35 ⛏ Fish Boom FC
14 516 18:34 27:36 — ⚔ Fish Boom into M@A into Archers
12 438 16:25 27:14 — ⚔ Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,525 12,740 2,700 5,015 33,980 43,573
13,300 9,875 3,935 2,300 29,410 33,550
7,555 7,893 2,225 1,600 19,273 19,785
6,945 5,735 1,350 1,235 15,265 17,444
5,080 6,590 2,695 440 14,805 15,442
2,985 3,075 785 225 7,070 9,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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