AoeStats
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Arena

510545743Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 51m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
811
+15
🇨🇳 Saracens · China
601
+23
🇷🇺 Saxons · Russia
562
+26
🇹🇷 Britons · Türkiye
833
-23
🇩🇪 Burgundians · Germany
821
-23
🇹🇷 Japanese · Türkiye
697
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,004 10:09 13:43 30:14 ⛏ Fast Castle
31 1,601 10:33 14:30 28:24 ⛏ Fast Castle
27 1,416 11:21 15:00 28:40 ⛏ Fast Castle
17 889 9:58 19:20 31:12 ⛏ Fast Castle
17 892 13:01 23:11 35:17 ⛏ Fast Castle
14 729 11:28 25:54 41:12 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
26,845 30,970 16,720 2,455 76,990 108,954
20,635 21,535 11,780 2,850 56,800 103,896
22,720 18,855 9,570 3,340 54,485 97,368
17,160 7,245 8,520 1,525 34,450 37,460
11,110 10,750 4,465 2,375 28,700 32,508
9,145 7,275 4,090 785 21,295 23,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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